Matt: Here we go again with promises of genre-bending game play and lofty claims like “the world changes based on your actions.” The difference this time? Design guru (and OBE recipient) Peter Molyneux pulled his bullet points together out of the gate instead of six weeks prior to shipping. ![]()
![]() Who knows–maybe this title will wind up in our WorldBench PC test suite someday. Far Cry 2 looks like the next big game to push graphical limits. Matt, you should be a little worried about your PC’s beefiness. Go on, grab a flamethrower and burn down a virtual rain forest. A different development team is at the helm here, and an amazing amount of detail is going into the environment–as well as into how you can affect it. Fun! What the heck does any of that have to do with the sequel? Nothing, I hope. And no thanks to the original game’s broken save-point system (developer-placed, invisible checkpoints that saved the game when you found them), I once had to redo an hour of progress after dying. While that sounded all kinds of awesome, I found myself scratching my head so much that I kept getting killed. #Saints row 3 pc flames invisible freeThe question is, will Far Cry 2 run on anything less than a supercomputer? And more important, can it slip free of the curse of open-ended “sandbox” games that slap handcuffs on players as the final act nears to force a predictable outcome? I’m all for “What happens if I do this?” game play–let’s hope that Far Cry 2’s endgame can capitalize on that freedom instead of flinching from it.ĭarren: I have one thing to say to anyone who played the original Far Cry: rocket-launching gorillas. Far Cry 2 has all your visual sophistication (breakable vegetation, dynamic weather, destructible pretty much anything) and then some. Compare that with the setup in GTA IV, which locks you into death matches and cooperative missions, or Mercenaries 2: World in Flames, which makes you stick close by your partner. You can go on specific missions while he rolls around town on his own crime spree. This game’s take on multiplayer is a lot more open than most: A buddy can jump in at any time and join you in your game world. From pool tables to pianos and from graffiti tags to gang signs, Saints Row 2 could turn out to be more than just another Rockstar knockoff.ĭarren: I knew that this game would ooze class when the developers bestowed adult-film icon Tera Patrick with the title of “Special Producer.” And yet, despite all its wannabe gangsta-ism–and blatant grand-theft gameplay–I still find myself appreciating what’s going on here. #Saints row 3 pc flames invisible plusYou can fiddle with the way you fight and hold a weapon, as well as how you walk and talk–not to mention what your gang pals look like and drive, plus where you live and what goes inside. What you might not be anticipating are all the new ways Saints Row 2 lets you pimp your ride. Is it better looking? Sure, but that you expect. (No pressure.) Preliminary reports sound promising, especially the fact that Volition rebuilt things from the ground up. #Saints row 3 pc flames invisible simulatorSaints Row 2 has to leapfrog Rockstar’s sprawling city simulator while distinguishing itself as more than just another me-too experience. Info: The gang-banging protagonist of the original Saints Row wakes from a five-year coma and hits the streets to get his groove back and dispatch double-dealing rivals in developer Volition’s go-anywhere, do-anything sequel to its 2006 chart topper.
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